GlobalGameJam2012-Samsara

Samsara
birth — life — death- rebirth
(Samsara is a game that has been created in 48h by a team of six during the GlobalGameJam 2012 in Amsterdam using the Unity game engine.)

Short:
Keep looking for powerups before the darkness gets you. The powerups do have negative side effects such as inversed gravity, inversed controls, disappearing level blocks and impared vision.

Long:
The player finds herself trapped inside a mysterious world. The experience starts with full vision of the surroundings, but the visible area slowly encloses around her. When nothing remains, the player is trapped, ending the game.

The player must push back the darkness by transcending into new states of being. However, in each new stage one aspect of the player character or game world will be different. The player must find out what has changed, and traverse the near identical level.

The cycle repeats again and again until finally, finally, the transcendence is complete.

Platform/System:
Windows, Mac OS X+, Web browser with plugins (Unity player, Torque,…)

Credits:
Robin Vink
Frank Versnel
Ewout Zimmermann
Yu-Chia Huang
Dylan Nagel
Lukas Hoenderdos

Download the game-Samsara: http://globalgamejam.org/2012/samsara
Submarine channel invitation

Submarine channel invitation

Title: An invitation card for Submarine 10 years anniversary party, so I created a “Yellow whale Submarine” is having a big party with other sea creatures.

Client: Submarine Channel

Candy Dream (phone/tablet game)

Type of the game:  interactive phone and tablet game.
Story of the game: A Little Monster loves candy very much, even when he is sleeping, he still dreams that he is chasing after candy.
Goal of the game:  The player needs to help the little Monster to collect as much candy as possible.

* Extra information:
Team member: Danny Grob (Programmer, game developer), Yu-Chia Huang (Illustrator, game developer)
Production time: Three weeks for Demo version
Production period: 2011. March.

Animation test for “De kleine kapitein”

Description:

This is an animation test for a project called: The Little Captain. It’s a book, that i was  trying to turn into an animation. This test is animated by: Lara, with my illustrations for Submarine.

Illustrator: Yu-Chia Huang

Animator: Lara

Animation test file:

http://www.youtube.com/watch?v=ZpJoUwQ_IT4&feature=g-crec-u

http://www.youtube.com/watch?v=nR5G63UfA5w&feature=g-crec-u

Some other sketch/ concept illustrations for the story-“De Kleine Kapitein”:


* Extra information:

Production tim: Four months to
Production period: 2010. October – 2011. February.

Spice Robots Families

2000 years ago, the ‘தொகுப்பு’ family was traveling to search for spices and ingredients. When they went back to their home planet and passed planet earth, their space ship got damaged by a mysterious accident, and their only option was to land on earth. This is where they started their adventure….

Journey through Memory in Huizen, January 2011

Journey through Memory in Huizen, January 2011

“Journey through Memory” has exhibited couple series of my work in different styles. They have recorded my experience and art exploring from 2008~2010. It was my pleasure that I could have a chance to exhibited my art in Huizen cityhall.

Exhibition in art cantina Amsterdam , October 2010

Exhibition in art cantina Amsterdam , October 2010

This exhibition will present three projects, “The way of seeing through Imagination”, “Journey through Emotion” and ” ipad project – Mod & Tiem” at the Art Cafe in Amsterdam.
(It was so great to see these two kids like my illustrations so much.)

Page 9 of 11« First...«7891011»